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Old 07-23-2012, 07:05 PM   #11
ieti
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They must close the Thorkul entrance next to their CS, so you finally be like other two realms too.

I do not see why even if "underpopulated"(which is questionable...) you need to have more extras in WZ.

EDIT: This changes at Pinos are perfectly fine - you spend most of time at Meny farming Ignis anyway.
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Old 07-23-2012, 07:16 PM   #12
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Quote:
Originally Posted by ieti View Post
EDIT: This changes at Pinos are perfectly fine - you spend most of time at Meny farming Ignis anyway.
No, there hanging out at cs, it won from a poll by 51%, farming at meni came 2nd with 49%
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Old 07-23-2012, 10:21 PM   #13
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Quote:
Originally Posted by ieti View Post
you spend most of time at Meny farming Ignis anyway.
...says person from a realm which spends its days (and nights?) farming ignis at sam and alsius at agg

As for Thorkul, I don't really care...they can even move it to your part wz as far as I'm concerned :P Bosses mostly kill fun anyway.

Edit: btw, I don't remember hearing about Alsius glitching Thorkul to kill it
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Last edited by Hopeakettu; 07-23-2012 at 10:42 PM.
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Old 07-23-2012, 10:57 PM   #14
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I agree we do it, but we prefer main forts mostly even if we fail. Right now Syrtis is nearly deserted coz of the summer, so you can freely make more trips to Herbred too.

You do not hear it, because he is stuck in a hole in a middle of crater. I do not like that some ppl glitch Evendim and Vesper too.
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Old 07-23-2012, 11:53 PM   #15
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Quote:
Originally Posted by Hopeakettu View Post
Seriously, there are more important things to discuss so why not start with those? Howgh.
Check the back log of topics in this section; almost everything has been discussed to one degree or another.
To what end though?

Quote:
Originally Posted by Quincebo View Post
No, there hanging out at cs, it won from a poll by 51%
We all dearly love our central saves, do we not?

Quote:
Originally Posted by Hopeakettu View Post
Edit: btw, I don't remember hearing about Alsius glitching Thorkul to kill it
That may be more to do with the fact that he(?) literally cannot be manoeuvred into a position abusable by players and less to do with a sense of fair play. I'm certain a few individuals would be willing to give it a go, were it possible.
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Old 07-24-2012, 12:22 AM   #16
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The point of that tele was to balance the asymmetric place of eferias (should be at alga spot to be symmetric).

@OP:
To get some content into your request you should take the time to compare the distances from central save to castles to show an imbalance (if there is one).
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Old 07-24-2012, 12:54 AM   #17
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For once I actually agree with Tigerious. Amazing, I know.

Quote:
Originally Posted by _Enio_ View Post
The point of that tele was to balance the asymmetric place of eferias (should be at alga spot to be symmetric).
The best solution to the balance problem resulting from Eferias' position would've been to move Eferias. That would've made too much sense though. The teleporter corrects the problem, but in doing so causes another.

Each realm has easy access to one side of each other realm. For Ignis this is both castles, for Alsius this is both non-central forts, and for Syrtis this is one castle and one non-central fort.

Adding a teleport to give Alsius easy access to the castles as well is fine, but why shouldn't Ignis get a teleport to the non-central forts, and Syrtis to Imperia and Menirah? I would say it's more of an imbalance to give one realm easy access to all capturable objectives and not the others, than to it is to give some realms easy access to more important objectives than others.

The stuff about who invades the most and how often you use your teleporter, and who has the biggest zerg is completely irrelevant. The layout of the map should be fair.
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Old 07-24-2012, 07:18 AM   #18
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Giving ignis and syrtis teleports seems fair enough. To the alsirians unhappy with this, it really isn't a big deal.
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Old 07-24-2012, 09:01 AM   #19
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wow Im seriously not surprised a balence thread about teles became a pointing fingers thread
The amazing realms find a way to point fingers again huray!
(but I lol'ed at bera's posts, sarcasm ftw ^^)

anyway I once wonderd about it too, but since Im a goat and its in my wz
it would be a bit weird to (as a rookie) start complaining about it

I figured it had something to do with position, coming to alsius i figured
'we're the dwarfes.. we got huge furry utghars and some cool sounding humans
what could possibly be wrong with that realm?'
good question, now its not the players that every1 claims are 'camping their cs'
far from that, its not as bad as it used to be and most of the time our famous
Asdaf will run away and every1 will just follow him
I will say that goats have absolutely no 'chain off commands' there are either 3 people shouting what to do
or none at all (now thats a serious problem i bet all realms have)

as for the 'pick a time and date and invade'
we did that once in horus we actually broke reds gate (yh we didnt have da balls for gelfs yet )
but it got messed up by, once again bad communication

now that i have defended my realm..

to what point would you possibly send that teleport?
ceme tele-swamp
tactically speaking amazing it is much faster (and safer) to reach efe/shaan this way
but thats it.. efe AND shaan
you guys are not asking for 2 teles to imp castle now are you? >.<

If you take a look at the map, the swamp is like on the completely opisite place of the map from where alsius is
so if you really, like really want this..
reds would probaly have a tele to alga/trelle
and gelfs would have one to imp/meni

well yes its better for your so called balance problem..
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Old 07-24-2012, 09:08 AM   #20
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Quote:
Originally Posted by Rising_Cold View Post
If you take a look at the map, the swamp is like on the completely opisite place of the map from where alsius is
so if you really, like really want this..
reds would probaly have a tele to alga/trelle
and gelfs would have one to imp/meni
Yes, I believe that's exactly what's being asked for.
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