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Old 11-22-2018, 12:11 AM   #21
Aver
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The answer is easy... Because a marksman is not any other class.
If we think that way, people will ask why hunters have no dizzies, or why can't barbarians and locks have a kind of Sanctuary.
The unique "weakness" of marksmen is not being invited to dragon raids, other than that, it does not have.
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Old 11-22-2018, 09:54 PM   #22
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Originally Posted by Hollow-Ichigo View Post
Because the game is built around RvR, not killing bosses
This is the good reason to exclude one class, probably ... You 're too smart
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Old 11-22-2018, 10:03 PM   #23
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Quote:
Originally Posted by Aver View Post
The answer is easy... Because a marksman is not any other class.
If we think that way, people will ask why hunters have no dizzies, or why can't barbarians and locks have a kind of Sanctuary.
The unique "weakness" of marksmen is not being invited to dragon raids, other than that, it does not have.
Only one weakness...
Poor Armor, Hunters have a best armor...., no speed , eat a lot of mana
any chance to escape, can't do 2000 of damages in 3 secondes like : hunter, lock, barb, Warmaster powers totaly useless, attribute's points useless too, better to have + 5 of consti than 5 of dexterity, i don't speak about a conju and knight cause they are impossible to kill with a marskmam or if you have an half of hour front of you why not !!!
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Old 11-22-2018, 10:31 PM   #24
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If you want to be a part of a dragon raid, just create it yourself, with the correct spells and allies should not be a problem

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Originally Posted by GIO879 View Post
Only one weakness...
Poor Armor, Hunters have a best armor...., no speed , eat a lot of mana
any chance to escape, can't do 2000 of damages in 3 secondes like : hunter, lock, barb, Warmaster powers totaly useless, attribute's points useless too, better to have + 5 of consti than 5 of dexterity, i don't speak about a conju and knight cause they are impossible to kill with a marskmam or if you have an half of hour front of you why not !!!
So you want to have barb damage with mark range (you have a video in this topic showing a really high damage in 1 hit btw), tanking like a knight and be able to scape like a hunter? What a dream

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The marskman should have range 35 like old time ..
As an old player (2007-2008) you must know that it was originaly and for a long time 30

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