Versão: 1.27.1 (Data: 2020/6/24)
Descrição:
- Added: Sound to notify when a Battlezone is ready to be joined.
- Added: New premium Teleport Scroll that allows to travel to any city of your realm and also to the coliseum.
- Added: Teleport Scroll in sale for Warmaster Coins.
- Fixed: Areas of the map where players got stuck:
- Fisgael (x:1098 z:4500).
- Valley Prairie (x:2296 z:3725).
- Swamp Prairie (x:3486 z:3620).
- Swamp Prairie (x:3489 z:3618).
- Golden Falls (x:1476 z:3178).
- Fixed: Getting stuck inside trees in the swamp zone.
- Fixed: Collision of fallen tree in the swamp zone.
- Fixed: Collision of goblin hut in the swamp zone.
- Fixed: Bridge that couldn't be crossed in the swamp zone.
- Fixed: Several locations in which one you enter you couldn't leave. Used mostly for leaving relics or gems and render them inaccesible.
- Fixed: Visual error when a Warrior is attacking a target that is frozen and the attack animation played anyway.
- Fixed: Collision in Shaanarid castle where players could hide.
- Fixed: Range for the skill "Fire Arrow" was incorrect for Alsius Warmaster.
- Fixed: Cauldron on top of Shaanarid castle was not visible.
- Fixed: Changing power sets was not removing the current pet correctly.
- Fixed: Thorburn could be attacked by ranged players without it attacking back.
- Fixed: The interface showing the progress of a realm vulneration was not working properly on macOS.
- Fixed: Companion was being dispelled when a Warlock dismissed a stolen summon.
- Fixed: Some of the spawn points of fort and castle doors had an incorrect rotation (orientation).
- Fixed: Couldn't reach the maximum permitted amount of quests if you had one less than the maximum and also a Realm Task active.
- Fixed: Trying to spawn a summon when there are obstacles nearby consumed the spell without spawning the summon.
- Fixed: Spawning a Warmaster Beacon near an object made it appear over it and unreachable.
- Fixed: Knocking down an enemy while they're jumping made them stay in the air.
- Fixed: Description of Globlinch Companion item.
- Fixed: Scorching Magnanite staff icon.
- Fixed: Beetle Swarm was not working properly when the enemy was resting.
- Fixed: Hide mounts names option was not being saved properly.
- Fixed: Giant Crystal Golem was using a low level of its attack spell.
- Fixed: Yetis in Kheled's Slope cave spawning on the mountains.
- Fixed: The White Wolf of Skolheim's Farrier had the wrong skin applied.
- Fixed: Using negative numbers of gold in a trade to deceive other players.
- Fixed: Alsius' gate in Squid Island didn't have a name set and it was being shown incorrectly in quests.
- Fixed: More than 1 zeppelin appearing outside the main city after a Dragon Wish to visit the other dragons.
- Modified: Realm Balance usually applies War Confidence to the realms in population disadvantage. Now it is applied depending on the number of successful gem steals (placing them in your portal).
- Level 1: Applied to a realm that has stolen less than 16 gems in the last 10 days.
- Respawn time in any Great Wall zone is reduced to 2 seconds.
- Own Realm Door and captured ones become stronger if the enemy doesn't need to be balanced.
- Level 2: Applied to a realm that has stolen less than 10 gems in the last 10 days.
- All perks from level 1.
- Time needed to hold forts and castle is reduced to a half if the enemy doesn't need to be balanced.
- 50% more time when an enemy realm is vulnerated if the enemy doesn't need to be balanced.
- Level 3: Applied to a realm that has stolen less than 8 gems in the last 10 days.
- All perks from level 2.
- War Confidence(2) in Great Walls.
- Level 4: Applied to a realm that has stolen less than 6 gems in the last 10 days.
- All perks from level 2.
- War Confidence(3) in Great Walls.
- Level 5: Applied to a realm that has stolen less than 4 gems in the last 10 days.
- All perks from level 2.
- War Confidence(1) in forts and castles and War Confidence(4) in Great Walls.
- Level 6: Applied to a realm that has stolen less than 2 gems in the last 10 days.
- All perks from level 2.
- War Confidence(2) in forts and castles and War Confidence(5) in Great Walls.
- Modified: Added a 1 second block to activable spells in the quickbar to avoid accidentally deactivation when double clicking.
- Modified: After saving correctly in a resurrection altar, it becomes unselected to avoid interfering with other actions.
- Modified: Maximum amount of concurrent quests raised from 5 to 8.
- Modified: Players that don't vote in a dragon wish will not get the reward directly and they will get the variation sent by mail.
- Modified: Casting area shown on the ground has 3 options to choose: show ally attacks, ally buffs or enemy attacks. Ally buffs are in light blue. Attacks are in two different shades of red.
- Modified: Dragon dungeons now need 5 tickets.
- Modified: Tiers to get tickets. In tier 4 you now need to earn at least 800 WMC and kill at least 20 players. In tier 3 you need to earn at least 400 WMC and kill at least 10 players. In tier 2 you need to kill at least 10 players.
- Valley Prairie (x:2296 z:3725).
- Swamp Prairie (x:3486 z:3620).
- Swamp Prairie (x:3489 z:3618).
- Golden Falls (x:1476 z:3178).
- Fixed: Getting stuck inside trees in the swamp zone.
- Fixed: Collision of fallen tree in the swamp zone.
- Fixed: Collision of goblin hut in the swamp zone.
- Fixed: Bridge that couldn't be crossed in the swamp zone.
- Fixed: Several locations in which one you enter you couldn't leave. Used mostly for leaving relics or gems and render them inaccesible.
- Fixed: Visual error when a Warrior is attacking a target that is frozen and the attack animation played anyway.
- Fixed: Collision in Shaanarid castle where players could hide.
- Fixed: Range for the skill "Fire Arrow" was incorrect for Alsius Warmaster.
- Fixed: Cauldron on top of Shaanarid castle was not visible.
- Fixed: Changing power sets was not removing the current pet correctly.
- Fixed: Thorburn could be attacked by ranged players without it attacking back.
- Fixed: The interface showing the progress of a realm vulneration was not working properly on macOS.
- Fixed: Companion was being dispelled when a Warlock dismissed a stolen summon.
- Fixed: Some of the spawn points of fort and castle doors had an incorrect rotation (orientation).
- Fixed: Couldn't reach the maximum permitted amount of quests if you had one less than the maximum and also a Realm Task active.
- Fixed: Trying to spawn a summon when there are obstacles nearby consumed the spell without spawning the summon.
- Fixed: Spawning a Warmaster Beacon near an object made it appear over it and unreachable.
- Fixed: Knocking down an enemy while they're jumping made them stay in the air.
- Fixed: Description of Globlinch Companion item.
- Fixed: Scorching Magnanite staff icon.
- Fixed: Beetle Swarm was not working properly when the enemy was resting.
- Fixed: Hide mounts names option was not being saved properly.
- Fixed: Giant Crystal Golem was using a low level of its attack spell.
- Fixed: Yetis in Kheled's Slope cave spawning on the mountains.
- Fixed: The White Wolf of Skolheim's Farrier had the wrong skin applied.
- Fixed: Using negative numbers of gold in a trade to deceive other players.
- Fixed: Alsius' gate in Squid Island didn't have a name set and it was being shown incorrectly in quests.
- Fixed: More than 1 zeppelin appearing outside the main city after a Dragon Wish to visit the other dragons.
- Modified: Realm Balance usually applies War Confidence to the realms in population disadvantage. Now it is applied depending on the number of successful gem steals (placing them in your portal).
- Level 1: Applied to a realm that has stolen less than 16 gems in the last 10 days.
- Respawn time in any Great Wall zone is reduced to 2 seconds.
- Own Realm Door and captured ones become stronger if the enemy doesn't need to be balanced.
- Level 2: Applied to a realm that has stolen less than 10 gems in the last 10 days.
- All perks from level 1.
- Time needed to hold forts and castle is reduced to a half if the enemy doesn't need to be balanced.
- 50% more time when an enemy realm is vulnerated if the enemy doesn't need to be balanced.
- Level 3: Applied to a realm that has stolen less than 8 gems in the last 10 days.
- All perks from level 2.
- War Confidence(2) in Great Walls.
- Level 4: Applied to a realm that has stolen less than 6 gems in the last 10 days.
- All perks from level 2.
- War Confidence(3) in Great Walls.
- Level 5: Applied to a realm that has stolen less than 4 gems in the last 10 days.
- All perks from level 2.
- War Confidence(1) in forts and castles and War Confidence(4) in Great Walls.
- Level 6: Applied to a realm that has stolen less than 2 gems in the last 10 days.
- All perks from level 2.
- War Confidence(2) in forts and castles and War Confidence(5) in Great Walls.
- Modified: Added a 1 second block to activable spells in the quickbar to avoid accidentally deactivation when double clicking.
- Modified: After saving correctly in a resurrection altar, it becomes unselected to avoid interfering with other actions.
- Modified: Maximum amount of concurrent quests raised from 5 to 8.
- Modified: Players that don't vote in a dragon wish will not get the reward directly and they will get the variation sent by mail.
- Modified: Casting area shown on the ground has 3 options to choose: show ally attacks, ally buffs or enemy attacks. Ally buffs are in light blue. Attacks are in two different shades of red.
- Modified: Dragon dungeons now need 5 tickets.
- Modified: Tiers to get tickets. In tier 4 you now need to earn at least 800 WMC and kill at least 20 players. In tier 3 you need to earn at least 400 WMC and kill at least 10 players. In tier 2 you need to kill at least 10 players.
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